New year, new introduction 🙂 Sebastian joined our merry team at the beginning of December and dived right into a huge pile of tasks, so we had to postpone his presentation here for a while. Almost two months later, he has fully transformed into a true Carrot and perfectly contributes his various skills, which span from art to science. Glad to have you on board! Now tell us a little bit more about you…
Hello, everyone! Our core team introduction round comes to an end, for now. With a great final chord, so to speak. Not only is Dominik one of our studio’s founders, he’s also a person of interest in other regards. Cultivating the spiciest chilis around, growing bonsai trees or building nice gadgets with Raspberry Pis… his love for experiments is seemingly endless. Read along to find out more about him, and make your Carrot deck even more powerful with this card.
I’m delighted to introduce to you one of the earliest members of the Carrots team. Daniel is a curious phenomenon. Although originating from Stuttgart’s countryside, he has learned to grasp surprisingly complex technological matters. Thus, through his expertise in electronics and his mastery of 3D modeling, he is considered a higher being in his home village. Want to convince yourself? Then check out the following interview, and his portfolio.
Today, we lift the curtain for our producer Josef. He had to hold himself back a little, though. Otherwise, his Carrot Card would have been buried under heaps of information, since his interests are manifold. Do you want to know the most recent news of the industry? Ask him. Do you need advice on how to cook a delicious meal out of seemingly ordinary ingredients? He’s the man. Let’s look forward to future blog posts by Josef, but first… enjoy this interview.
Before a game idea is born, there’s void. Then there come thoughts and words. Spoken, written, clustering to concepts . But at some point, creation wants to get visible, develop shape, color, and detail. How is this new world going to look? She is usually the first to answer. Today, the Artist is present, with Chantal providing answers about herself. After a long break, it’s about time you expand your Carrot card decks. Btw: if you are interested in her off-game art – and you should be – check it out.
I found something strange on itch.io. On the game page, Sydney-based indie dev Tony Lahood, aka Unknown Developer, provides you with two downloads, DPTG.exe and solution.png. Both led me to confusion.
Let me to take you along, in retrospect. Beware of spoilers, though, for the first part of the game.
Welcome back to our get-together TCG! Today, it’s my turn say Hello. Thanks to the merciful imagery on my card (thank you, Chantal!), you won’t be able to tell that I’m the eldest Carrot. But since I’m working as a developer for only 3,5 years, I consider myself the youngest team member, in terms of work-years. For more trivia I invite you to follow the lines below. Read More
Hello everyone! The waiting comes to an end, today we introduce Patrick W., Über-Carrot, Conqueror of the Andes and conjurer of heavy metal demons. This card is a real treat for your deck, since it greatly increases mobility on rough terrain and spices everything up with a special blend of madness. As always, please find a more extended self-reflection below.
Dear Readers, it is time for another introduction of a Chasing Carrots team-member. Please meet Paul, our trusted and talented freelancer, who has been working with us for quite a while now, to bring Pressure Overdrive to life. Be sure to collect this card and memorize his stats – Paul is a great move to play out into the game! As before, we gathered some first-hand details in a short interview. And should you want to know even more about how Paul ticks, be sure to stop by at his website.
Improving one’s skills through practice is important, and there are several valid ways to do so. Our 3D-artist Daniel chose a quite tasty approach. With the warm season approaching, he created a cocktail he would love to serve to people, if he was a bartender. So lean back, relax and have a cooled glass of “AcidFizz’86”. Its main ingredients? Fresh fruits, 3D Studio Max, V-Ray and around 35 hours of spare time. With this level of detail, you can almost taste it on your tongue, right?
Click to enlarge: from rough draft to the rendered result. Cheers!