All Posts By

Patrick Tejada

Introducing: Josef Vorbeck

By | Studio, Team | No Comments

Today, we lift the curtain for our producer Josef. He had to hold himself back a little, though. Otherwise, his Carrot Card would have been buried under heaps of information, since his interests are manifold. Do you want to know the most recent news of the industry? Ask him. Do you need advice on how to cook a delicious meal out of seemingly ordinary ingredients? He’s the man. Let’s look forward to future blog posts by Josef, but first… enjoy this interview.

Read More

Introducing: Chantal Horeis

By | Art, Studio, Team | No Comments

Before a game idea is born, there’s void. Then there come thoughts and words. Spoken, written, clustering to concepts . But at some point, creation wants to get visible, develop shape, color, and detail. How is this new world going to look? She is usually the first to answer. Today, the Artist is present, with Chantal providing answers about herself. After a long break, it’s about time you expand your Carrot card decks. Btw: if you are interested in her off-game art – and you should be – check it out.

Read More

Freespawn-3

By | Pressure | No Comments

I found something strange on itch.io. On the game page, Sydney-based indie dev Tony Lahood, aka Unknown Developer, provides you with two downloads, DPTG.exe and solution.png. Both led me to confusion.

Let me to take you along, in retrospect. Beware of spoilers, though, for the first part of the game.

Read More

Introducing: Patrick Tejada

By | Studio, Team | No Comments

Welcome back to our get-together TCG! Today, it’s my turn say Hello. Thanks to the merciful imagery on my card (thank you, Chantal!), you won’t be able to tell that I’m the eldest Carrot. But since I’m working as a developer for only 3,5 years, I consider myself the youngest team member, in terms of work-years. For more trivia I invite you to follow the lines below. Read More

Introducing: Patrick Wachowiak

By | Studio, Team | No Comments

Hello everyone! The waiting comes to an end, today we introduce Patrick W., Über-Carrot, Conqueror of the Andes and conjurer of heavy metal demons. This card is a real treat for your deck, since it greatly increases mobility on rough terrain and spices  everything up with a special blend of madness. As always, please find a more extended self-reflection below.
Read More

Introducing: Paul Lawitzki

By | Studio, Team | No Comments

Dear Readers, it is time for another introduction of a Chasing Carrots team-member. Please meet Paul, our trusted and talented freelancer, who has been working with us for quite a while now, to bring Pressure Overdrive to life. Be sure to collect this card and memorize his stats – Paul is a great move to play out into the game! As before, we gathered some first-hand details in a short interview. And should you want to know even more about how Paul ticks, be sure to stop by at his website.
Read More

Pour me another shot, Danny!

By | Art, Random | No Comments

Improving one’s skills through practice is important, and there are several valid ways to do so. Our 3D-artist Daniel chose a quite tasty approach. With the warm season approaching, he created a cocktail he would love to serve to people, if he was a bartender. So lean back, relax and have a cooled glass of “AcidFizz’86”. Its main ingredients? Fresh fruits, 3D Studio Max, V-Ray and around 35 hours of spare time. With this level of detail, you can almost taste it on your tongue, right?

 

 

 

 

 

 

Click to enlarge: from rough draft to the rendered result. Cheers!

 

Goodbye Christopher! Hello Benno!

By | Studio, Team | No Comments

After six months of being a highly skilled support for our code devision, Christopher’s internship finally is over and he’s heading back to Flensburg to focus on his Bachlor-Thesis. It’s been a great time and we wish Christopher all the best – not only for his studies, but also for his wedding!

As sad it is to say goodbye to Christopher, we are happy to welcome his successor, Benno! He will help us get Pressure Overdrive out into the world, soon, and then return with us to Heart Of Scrap. So, a big Welcome from all of us. We’re looking to have a really orange time with you! 😉
Read More

And once again, the world jammed – GGJ 2017

By | Event, Jam, Studio | No Comments

Hey everyone, we’re back! Global Game Jam 2017 in Stuttgart has been a fantastic weekend, with almost 70 jammers creating 14 games. Be sure to check out the projects. In case you are particularly interested in what the Carrots have done, you can play our games online. Have fun!


Pukey Boat

Ace Of Waves

Btw, for those who want to get some impressions how the jammers spent their time, have a look…

Read More

Freespawn-2

By | Pressure, Random | No Comments

After a shy start, Freespawn is back with another three games that caught my attention. This time I only focused on itch.io, since there’s so much good stuff to find. But for the next issue, I’m going to go for other sources. By the way, if you have a free game to contribute, self-made or stumbled-across, drop me a line.

 

SURF SHOGUN

wuhg3h

Read More