Introducing: Paul Lawitzki

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Dear Readers, it is time for another introduction of a Chasing Carrots team-member. Please meet Paul, our trusted and talented freelancer, who has been working with us for quite a while now, to bring Pressure Overdrive to life. Be sure to collect this card and memorize his stats – Paul is a great move to play out into the game! As before, we gathered some first-hand details in a short interview. And should you want to know even more about how Paul ticks, be sure to stop by at his website.

Who are you and what do you do at Chasing Carrots?
Hi, I’m Paul. For the most part I am a coder and game designer. But I like to poke around in other desciplines related to game development. Currently I’m a freelance employee at Chasing Carrots. Since I work here for more than two years, I feel like I’m part of the family and I hope I can continue this great relationship with one of the best teams I’ve ever had the chance to work with.

What was your first gaming experience?
I remember playing Burger Time on an Atari 2600 when my family and I arrived in Germany in the late 80s. The first games my brother and I ever owned were on the NES: Super Mario Bros and Legend of Zelda.

How and why did you become a game developer?
I wanted to make games since my childhood. I was fascinated by games as a kid and the next better thing to playing games, I imagined back then, was to actually make games and see others playing them. I still kind of feel that way. Becoming a game developer somehow made it harder for me to enjoy games, even good ones. But seeing the reactions of people playing one of my games totally makes up for it. I started modding Half-Life in my teens. I was more on the arts side of game development (3D-modelling, texturing, animation, level design). The teams I worked in always lacked proper coders. I figured, if I learned how to code I could do everything myself. So I enrolled for computer engineering at my neares university. After several enineering jobs I returned to games and here I am.

Who or what is your favorite band/music?
NIN

What are your all-time favorite games?
Dark Souls, Super Metroid, and Kerbal Space Program, in that order.

What would you say, is your nerdiest apparel?
I have a mechanical keyboard with my most commonly used GNU/Emacs key chords printed across the entire layout.

Pour me another shot, Danny!

By | Art, Random | No Comments

Improving one’s skills through practice is important, and there are several valid ways to do so. Our 3D-artist Daniel chose a quite tasty approach. With the warm season approaching, he created a cocktail he would love to serve to people, if he was a bartender. So lean back, relax and have a cooled glass of “AcidFizz’86”. Its main ingredients? Fresh fruits, 3D Studio Max, V-Ray and around 35 hours of spare time. With this level of detail, you can almost taste it on your tongue, right?

 

 

 

 

 

 

Click to enlarge: from rough draft to the rendered result. Cheers!

 

Goodbye Christopher! Hello Benno!

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After six months of being a highly skilled support for our code devision, Christopher’s internship finally is over and he’s heading back to Flensburg to focus on his Bachlor-Thesis. It’s been a great time and we wish Christopher all the best – not only for his studies, but also for his wedding!

As sad it is to say goodbye to Christopher, we are happy to welcome his successor, Benno! He will help us get Pressure Overdrive out into the world, soon, and then return with us to Heart Of Scrap. So, a big Welcome from all of us. We’re looking to have a really orange time with you! 😉

You might be curious about Benno, so we’ve put some information about him on a neat Collectible Carrot Card. By the way, keep your eyes open, more cards about our team will come up in the future, now and then. And for those of you who want to know more details about Benno, he was kind enough to share some…

Who are you and what do you do at Chasing Carrots?
Hi, my name is Benno Graze I’m 21 years old and doing an internship as coder at Chasing Carrots. The internship is part of my media informatics studies.

What kind of games do you like and what are your favorite games?
I’m a huge fan of the Mass Effect series, even if I don’t play a lot of singleplayer games. I like oldschool Real Time Strategy Games like Age of Empires Series or Empire Earth 1 but I’m also looking forward to the new Dawn of War III. Competitive or Cooperative Survival Games like Rust or The Forest are also pretty fun. Overall I play a lot of very different games from Arma III over Emergency 5 to Dead Space. An important Part for me is, that I can play the game together with friends or other random players. Generally I’d say that I prefer Science Fiction oriented games but that depends.

What was your first gaming experience?
Either it was the Gameboy Color or some PC games for kids. My first “real game” for PC was The Sims 2 in which I spend a huge amount of time, even years later.

What is your craziest hobby?
I’m a volunteer firefighter which takes a lot of time cause of training, events and responds. I’m also involved in our junior fire department as assistant advisor and so I do a lot of planning, keeping our website up-to-date or organizing some trips, events meetings or training sessions. Overall it’s a great hobby for me cause it’s completely different to my work, studies or other freetime activities. It’s also a great thing that you can help your community by being a firefighter.

Indie Prize at Casual Connect 2017 in Berlin

By | Event, Heart of Scrap | No Comments

 

In late December’16 we had been invited with Heart of Scrap to participate in the Indie Prize competition at Casual Connect in Berlin. For us this was a chance to showcase Heart of Scrap in its current state (which is still the gamescom version since all of us switched to working on Pressure Overdrive) and get good feedback while meeting lots of cool game devs. This was our second time at an Indie Prize. Last year we’ve been in Amsterdam and had a great time showing Cosmonautica.

So two weeks ago Dominik and I packed up our things and took a train to Berlin. Next to a 6 hour train ride and a bit of bus driving afterwards we checked in at the hostel “Three Little Pigs”, which was quite nice and in walking distance of the most locations we needed to go to.

After checking in we still had some to time to attend the badge pick up party on the day before the event started. So went there, picked up our stuff and had some drinks. We met some colleagues and then went on and met a friend to have some burgers.

The Location at “Station Berlin” had a really cool industrial flair to it and had lots of space. It is like the name indicates an old train station which is now used for events. The Indie Prize with about 120 game developers from all over the world was at the center of the event, but it could have needed more space between the table rows.

We’ve met and talked to lots of awesome game devs and played some really great games. Due to the sheer number of teams at the Indie Prize it was impossible to play everything, but we made sure to at least take a look at pretty much all games.

Here’s small list of great games we really liked:

  • Heart. Papers. Border. (Jovian Industries)
  • Hacktag (Piece of Cake Studios)
  • Ary and the Secret of Seasons (Exiin)
  • Pawarumi (Manufacture43)
  • Blown Away (Black Pants Studio)
  • Black: The Fall (Sand Sailor Studio)
  • The Hanged Man (Sick & Silly Entertainment)
  • SoulReapers (Shadow Masters Games)
  • Immortal Redneck (CremaGames)

For all the 120 magnificent games please visit: http://indieprize.org/berlin2017/

The evenings were filled with nice event parties hosted by some of the sponsors, but most of the time we went for dinner with friends and colleagues. If you’re in Berlin and are around Kottbusser Tor make sure to visit “Die Schwarze Heidi”. This Swiss restaurant has crazy good cheese fondue and great Swiss beers and meals. https://www.facebook.com/SchwarzeHeidiBerlin/

On the last day at Casual Connect Europe 2017 the 17th Indie Prize Awards were held. Here are the 10 categories with their respective winners:

  • Best Game Design: Shadow Tactics: Blades of the Shogun by Mimimi Productions
  • Best VR Game: Anshar Wars 2 by Ozwe Games
  • Most Innivative Game: FRU by Through Games
  • Best Game Audio: Blink by Die von Sureksu
  • Best Game Art: Figment by Bedtime Digital Games
  • Best Game Narrative: Empathy by Pixel Night
  • Best Multiplayer Game: Lightfield by Lost in the Garden
  • Best Kids and Family Game: Blink and Die by Suresku
  • Best Mobile Game: Super Pet Hero by Amused Sloth
  • Best in Show – Audience Choice: CoverFire by 1MBand

More impressions from the event:

And once again, the world jammed – GGJ 2017

By | Event, Jam, Studio | No Comments

Hey everyone, we’re back! Global Game Jam 2017 in Stuttgart has been a fantastic weekend, with almost 70 jammers creating 14 games. Be sure to check out the projects. In case you are particularly interested in what the Carrots have done, you can play our games online. Have fun!


Pukey Boat


Ace Of Waves

Btw, for those who want to get some impressions how the jammers spent their time, have a look…












Last but not least, a huge Thank You to SAE Institute Stuttgart and to our participants. It’s been a great time with you folks and we’re looking forward to jam with you next year. Cheers!

Freespawn-2

By | Pressure, Random | No Comments

After a shy start, Freespawn is back with another three games that caught my attention. This time I only focused on itch.io, since there’s so much good stuff to find. But for the next issue, I’m going to go for other sources. By the way, if you have a free game to contribute, self-made or stumbled-across, drop me a line.

Cheers, Patrick T.

 

SURF SHOGUN

wuhg3h

This neat jam-game by Farmergnome has everything to either wave you away for a couple minutes at lunchbreak, or let up to four players on the couch surf together for an hour or two. Once you got the feel of the simple mechanic, it’s just swell. Surf Shogun has a flow of its own. Take it on, and don’t let the Surf Ninjas rule the world! Get it here.

STREETS OF ROGUE

w08nyl

From the Steam Page: The world’s only RPG roguelike action stealth shooter brawler co-op megagame. It’s like Nuclear Throne meets Deus Ex. That nail’s it. Streets of Rogue is really clever, deep, and has a nice sense of humor. This is the free alpha, featuring character classes like Comedian, Ninja or Werewolf, a procedurally generated city, and a 2-player mode. Don’t miss it.

OTTOPUNK

Ottopunk

In less than 10 days chkkll created this sandy jump’n’dash for the GBjam. While it treats your eyes and ears (if you are into that style), it can and will hurt your fingers. Ottopunk is not easy. It’s like Sindbad on speed. You will die often, but at least you get to spawn at that disco dude’s tent. He’s cool. See yourself.

Destructible canyon rocks

By | Development, Heart of Scrap | No Comments

Our artist Chantal made some beautiful looking rocks for the Heart of Scrap jungle environment. Here is a little insight on how she approached the visible destruction patterns on those rocks:

rockoverview

“Destructible obstacles are basic elements of a Heart of Scrap battle arena. For the first setting, the misty jungle, the arena layout is formed by canyon rocks. In order to make edges after destruction more realistic, extra geometry is built that adapts to the crucial edges like tape and is visible as soon as the edge of the rock is exposed. The texture on this geometry has a solid colored, irregular stripe in the middle and fades into an alpha channel to both sides. On top of that a stonelike normal map is used to give the now smoothed edge a rough look.”

rockedge

We hope you enjoy these posts with insights from our current developments. What do you think and what you would like to read more of on our blog?

Have a great weekend 🙂