We keep on attracting talented people from (far) beyond Stuttgart. After Marc moved here from Luxemburg, Connor from the US, and Johanna from Saarbrücken, please welcome our new intern Clara! She has temporarily left Darmstadt, Hesse, to support our 3D art department. Usually, new Carrots are happy to share some personal insights, and Clara holds up to that tradition.
We’re getting international! Connor left the United States to join our merry band (and to be with his girlfriend who is studying in Stuttgart). We’re very happy to have him here, not only because he is the first Carrot to have worked at SpaceX! Quite impressive, right? He’s got many more interesting details to share, so take your time and enjoy his interview.
After our former concept artist Chantal followed her husband to Sweden for new adventures, we are more than happy to have Johanna in our team now. She’s far more than just a replacement, being a great colorful Carrot addition, with her intriguing art skills and humor.
Find out more about Johanna in the following interview…
While our former Producer Josef was curious to work in bigger teams, for bigger projects, Marc chose the other way round. He left Luxembourg and a big publisher to get a taste of the indie side of life. Welcome, Marc!
Read along to get to know our new Carrot a little bit more.
Orange has obviously been a dominating color here at Chasing Carrots. Today, however, we’re happy to announce that our palette has significantly expanded. We’d like to welcome Ronja, the newest and most colorful member of our team. Wanna know more about her? Well, check out some facts below.
Ladies and Gentlemen, your applause, please… Mr. Schöner has entered the building! Armed with an impressive set of formulaic, analytical and discursive abilities, he is the newest addition to our team. To balance these rather head-focused skills a little bit, his private pleasures include a strong attraction to, well, unusual kinds of heavy metal music (which leads to another head-focused ability). So beware of his mosh and get to know him a little bit more:
It was to become more than just a simple port of our debut project Pressure, and it quickly evolved into a full-time project that posed new challenges for our team at Chasing Carrots.
In the summer of 2017 we released our fun-racer Pressure Overdrive, the definitive version of our debut Pressure from 2013. Both games form the framework of the creation and development of our studio itself, from day one to right now. It was an exciting journey, albeit a rocky one, along which our team learned a lot and acquired a wealth of experience. We’d like to share these experiences, and in doing so we not only want to provide a look at the actual development of Pressure Overdrive but also to discuss what was crucial to the process.
New year, new introduction 🙂 Sebastian joined our merry team at the beginning of December and dived right into a huge pile of tasks, so we had to postpone his presentation here for a while. Almost two months later, he has fully transformed into a true Carrot and perfectly contributes his various skills, which span from art to science. Glad to have you on board! Now tell us a little bit more about you…
Hello, everyone! Our core team introduction round comes to an end, for now. With a great final chord, so to speak. Not only is Dominik one of our studio’s founders, he’s also a person of interest in other regards. Cultivating the spiciest chilis around, growing bonsai trees or building nice gadgets with Raspberry Pis… his love for experiments is seemingly endless. Read along to find out more about him, and make your Carrot deck even more powerful with this card.