Factsheet

Developer:
Chasing Carrots
Based in Stuttgart, Germany

Founding date:
July 4th, 2011

Website:
http://www.chasing-carrots.com

Press / Business contact:
info@chasing-carrots.com

Social:
twitter.com/Chasing_Carrots
facebook.com/ChasingCarrotsGames
instagram.com/chasing_carrots
youtube.com/user/ChasingCarrots
twitch.com/chasingcarrots

Releases:
Cosmonautica
Good Company
Heart Of Scrap
Pressure Overdrive

Address:
Chasing Carrots GmbH & Co. KG
Hornbergstrasse 94
70188 Stuttgart
Germany

Phone:
+49 (711) 645 193 52

Description

Chasing Carrots is an independent game development studio based in Stuttgart, Germany. Our recipe is simple: we develop delicious game creations that have a unique look and feel paired with innovative mechanics, for PC, consoles and mobile devices. Created for a wide audience, our ideas spread over different genres, while staying true to the kind of games we love to play ourselves.

History

Started as a sideproject in 2009, the studio was founded in 2011 by serious games programmer Dominik Schneider and animation professional Patrick Wachowiak. Thanks to a committed investor, Chasing Carrots is now a fully privately funded company. Our team consists of passionate, multidisciplinary working people with various backgrounds. In addition to that, we value an open exchange with our online community.

Projects


Videos

Trip to gamescom 2016 YouTube


Images

download all screenshots & photos as .zip (17MB)
chasingcarrots_studio01.png
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chasingcarrots_studio03.png
chasingcarrots_studio04.png
chasingcarrots_studio05.png
chasingcarrots_studio06.png
chasingcarrots_studio07.png
chasingcarrots_studio08.png
chasingcarrots_studio09.png
chasingcarrots_team_2018.png

There are far more images available for Chasing Carrots, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (155KB)
logo
logo

Team & Repeating Collaborator

Patrick Wachowiak
Co-Director, Game Design, UI/Art

Dominik Schneider
Co-Director, Game Design, Code

Marc Mehlitz
Producer

Daniel Karner
3D Artist, Game Design

Patrick Tejada
Game Designer, Writing, Sound/Music

Paul Lawitzki
Game Designer, Code

Johanna Puhl
2D/Concept Artist

Connor Deakin
Coder

Ronja Böhringer
Intern Code


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks