Developing a thermography shader #2

By September 21, 2016 Development, Heart of Scrap

Hello again!

This time i’m diving deeper into the heatmap look development. To be able to easily distinguish your Battleconstruct form the background, i decided to go with 2 seperate shaders. One heightmap based for the level and one distance based for the BattleBlocks. Just made a quick photoshop mockup of how the viewmode would look inside the game:

heatmap_ps

In the upper left corner you can see the new viewmode toggle button to switch between different modes (eg. normal, heat, energy, hull integrity).

Next will be the shader creation in unity. Stay tuned 🙂

Cheers,

Patrick

patrick

About patrick

Co-Founder, Managing Director, 3D & UI Design

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