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Good Company – Public Test FAQ

By November 20, 2019 December 6th, 2019 Changelog, Good Company

Greetings, fellow Tinkerers and Tycoons!

We have recently released a newsletter containing information about the Public Test and details about improvements of Good Company. You can read the newsletter here.

The following FAQ contains additional important information, not only for testers. Please read it carefully!

What is the time frame for the first phase of the Public Test?
First-wave participants can play from 14:00 CET (13:00 GMT/UTC) on Friday, 13th December until 14:00 CET (13:00 GMT/UTC) on Monday, 16th December 2019.

How can I play the test version of Good Company?
Participants of the first phase will receive a key via email in the coming days ahead of the starting date. Please use the Steam client to activate the key and play the game.

Can I use the Steam key for future versions of Good Company?
No. The key is only valid for the time frame mentioned above. It does not give you access to future versions of the game.

Can I share information about the test version publicly?
Yes! There is no NDA. Any form of sharing information about the game is allowed, including streaming and other forms of content creation.

How can I share my test feedback with the developers?
Please use our Discord Server, leave your comments on Reddit, or use the Steam Forum. Additionally, we will send out a survey with questions about your experience playing Good Company via email after the test period has ended.

Is this the final version of Good Company?
No! Good Company is still in development/
work in progress. Many elements are subject to change and lots of features are still missing. We will improve Good Company with each version. Please find more details below.

Which languages will be available for the test?
The Public Test version of Good Company is only available in English. Additional language support will be added on Early Access.

What else can I expect from the Public Test version?

  • Character generation and company branding
  • Onboarding system to learn the fundamental mechanics currently present
  • In-game manual containing details about mechanics currently present
  • Basic balancing of mechanics currently present
  • Core gameplay elements being implemented and playable
    • Setting up a production line
    • Designing product blueprints with product features and drawbacks
    • Assembling products from modules
    • Selling products
    • Employee logistics system to manage production processes
    • Three different markets with two market levels
    • Market phases to simulate the aging of a product
    • Various product part technologies to research
    • Hiring employees and assigning them to tasks
    • Purchasing new facilities
    • A selection of items to decorate facilities
    • Polished environment and assets
    • Sound design and original soundtrack to a certain extent

What shouldn’t I expect from the Public Test version?

  • A bug-free playing experience
  • A finished set of mechanics and features
  • A completely balanced gameplay
  • Mid- to end-game playing depth
  • Final versions of audio/visual elements
  • A Multiplayer mode

If you are unsure about anything, don’t hesitate to ask us via Discord!

So, that’s it for now. We are absolutely thrilled to have you onboard – and we hope you enjoy your first hands-on experience of Good Company!

Patrick Tejada

About Patrick Tejada

Writing, Sound Design, Music

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