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Introducing: Paul Lawitzki

By March 27, 2017 June 30th, 2017 Studio, Team

Dear Readers, it is time for another introduction of a Chasing Carrots team-member. Please meet Paul, our trusted and talented freelancer, who has been working with us for quite a while now, to bring Pressure Overdrive to life. Be sure to collect this card and memorize his stats – Paul is a great move to play out into the game! As before, we gathered some first-hand details in a short interview. And should you want to know even more about how Paul ticks, be sure to stop by at his website.

Who are you and what do you do at Chasing Carrots?
Hi, I’m Paul. For the most part I am a coder and game designer. But I like to poke around in other desciplines related to game development. Currently I’m a freelance employee at Chasing Carrots. Since I work here for more than two years, I feel like I’m part of the family and I hope I can continue this great relationship with one of the best teams I’ve ever had the chance to work with.

What was your first gaming experience?
I remember playing Burger Time on an Atari 2600 when my family and I arrived in Germany in the late 80s. The first games my brother and I ever owned were on the NES: Super Mario Bros and Legend of Zelda.

How and why did you become a game developer?
I wanted to make games since my childhood. I was fascinated by games as a kid and the next better thing to playing games, I imagined back then, was to actually make games and see others playing them. I still kind of feel that way. Becoming a game developer somehow made it harder for me to enjoy games, even good ones. But seeing the reactions of people playing one of my games totally makes up for it. I started modding Half-Life in my teens. I was more on the arts side of game development (3D-modelling, texturing, animation, level design). The teams I worked in always lacked proper coders. I figured, if I learned how to code I could do everything myself. So I enrolled for computer engineering at my neares university. After several enineering jobs I returned to games and here I am.

Who or what is your favorite band/music?
NIN

What are your all-time favorite games?
Dark Souls, Super Metroid, and Kerbal Space Program, in that order.

What would you say, is your nerdiest apparel?
I have a mechanical keyboard with my most commonly used GNU/Emacs key chords printed across the entire layout.

Patrick Tejada

About Patrick Tejada

Writing, Sound Design, Music

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