Orange has obviously been a dominating color here at Chasing Carrots. Today, however, we’re happy to announce that our palette has significantly expanded. We’d like to welcome Ronja, the newest and most colorful member of our team. Wanna know more about her? Well, check out some facts below.
Ladies and Gentlemen, your applause, please… Mr. Schöner has entered the building! Armed with an impressive set of formulaic, analytical and discursive abilities, he is the newest addition to our team. To balance these rather head-focused skills a little bit, his private pleasures include a strong attraction to, well, unusual kinds of heavy metal music (which leads to another head-focused ability). So beware of his mosh and get to know him a little bit more:
It was to become more than just a simple port of our debut project Pressure, and it quickly evolved into a full-time project that posed new challenges for our team at Chasing Carrots.
In the summer of 2017 we released our fun-racer Pressure Overdrive, the definitive version of our debut Pressure from 2013. Both games form the framework of the creation and development of our studio itself, from day one to right now. It was an exciting journey, albeit a rocky one, along which our team learned a lot and acquired a wealth of experience. We’d like to share these experiences, and in doing so we not only want to provide a look at the actual development of Pressure Overdrive but also to discuss what was crucial to the process.
New year, new introduction 🙂 Sebastian joined our merry team at the beginning of December and dived right into a huge pile of tasks, so we had to postpone his presentation here for a while. Almost two months later, he has fully transformed into a true Carrot and perfectly contributes his various skills, which span from art to science. Glad to have you on board! Now tell us a little bit more about you…
Hello, everyone! Our core team introduction round comes to an end, for now. With a great final chord, so to speak. Not only is Dominik one of our studio’s founders, he’s also a person of interest in other regards. Cultivating the spiciest chilis around, growing bonsai trees or building nice gadgets with Raspberry Pis… his love for experiments is seemingly endless. Read along to find out more about him, and make your Carrot deck even more powerful with this card.
I’m delighted to introduce to you one of the earliest members of the Carrots team. Daniel is a curious phenomenon. Although originating from Stuttgart’s countryside, he has learned to grasp surprisingly complex technological matters. Thus, through his expertise in electronics and his mastery of 3D modeling, he is considered a higher being in his home village. Want to convince yourself? Then check out the following interview, and his portfolio.
Today, we lift the curtain for our producer Josef. He had to hold himself back a little, though. Otherwise, his Carrot Card would have been buried under heaps of information, since his interests are manifold. Do you want to know the most recent news of the industry? Ask him. Do you need advice on how to cook a delicious meal out of seemingly ordinary ingredients? He’s the man. Let’s look forward to future blog posts by Josef, but first… enjoy this interview.
Before a game idea is born, there’s void. Then there come thoughts and words. Spoken, written, clustering to concepts . But at some point, creation wants to get visible, develop shape, color, and detail. How is this new world going to look? She is usually the first to answer. Today, the Artist is present, with Chantal providing answers about herself. After a long break, it’s about time you expand your Carrot card decks. Btw: if you are interested in her off-game art – and you should be – check it out.
I found something strange on itch.io. On the game page, Sydney-based indie dev Tony Lahood, aka Unknown Developer, provides you with two downloads, DPTG.exe and solution.png. Both led me to confusion.
Let me to take you along, in retrospect. Beware of spoilers, though, for the first part of the game.