Welcome back to our get-together TCG! Today, it’s my turn say Hello. Thanks to the merciful imagery on my card (thank you, Chantal!), you won’t be able to tell that I’m the eldest Carrot. But since I’m working as a developer for only 3,5 years, I consider myself the youngest team member, in terms of work-years. For more trivia I invite you to follow the lines below. Read More
This blog post aims to be something like a cookbook for 2D Vectors. As such it will contain very practical recipes without diving into the theoretical background too much. There will be short introductions on how you can derive the formula, but you can also just skip those and go directly to the pseudo code, if that is all you need. Every recipe is nicely illustrated with interactive diagrams written in paper.js. Read More
Hello everyone! The waiting comes to an end, today we introduce Patrick W., Über-Carrot, Conqueror of the Andes and conjurer of heavy metal demons. This card is a real treat for your deck, since it greatly increases mobility on rough terrain and spices everything up with a special blend of madness. As always, please find a more extended self-reflection below.
Dear Readers, it is time for another introduction of a Chasing Carrots team-member. Please meet Paul, our trusted and talented freelancer, who has been working with us for quite a while now, to bring Pressure Overdrive to life. Be sure to collect this card and memorize his stats – Paul is a great move to play out into the game! As before, we gathered some first-hand details in a short interview. And should you want to know even more about how Paul ticks, be sure to stop by at his website.
Improving one’s skills through practice is important, and there are several valid ways to do so. Our 3D-artist Daniel chose a quite tasty approach. With the warm season approaching, he created a cocktail he would love to serve to people, if he was a bartender. So lean back, relax and have a cooled glass of “AcidFizz’86”. Its main ingredients? Fresh fruits, 3D Studio Max, V-Ray and around 35 hours of spare time. With this level of detail, you can almost taste it on your tongue, right?
Click to enlarge: from rough draft to the rendered result. Cheers!
After six months of being a highly skilled support for our code devision, Christopher’s internship finally is over and he’s heading back to Flensburg to focus on his Bachlor-Thesis. It’s been a great time and we wish Christopher all the best – not only for his studies, but also for his wedding!
As sad it is to say goodbye to Christopher, we are happy to welcome his successor, Benno! He will help us get Pressure Overdrive out into the world, soon, and then return with us to Heart Of Scrap. So, a big Welcome from all of us. We’re looking to have a really orange time with you! 😉
In late December’16 we had been invited with Heart of Scrap to participate in the Indie Prize competition at Casual Connect in Berlin. For us this was a chance to showcase Heart of Scrap in its current state (which is still the gamescom version since all of us switched to working on Pressure Overdrive) and get good feedback while meeting lots of cool game devs. This was our second time at an Indie Prize. Last year we’ve been in Amsterdam and had a great time showing Cosmonautica.
Hey everyone, we’re back! Global Game Jam 2017 in Stuttgart has been a fantastic weekend, with almost 70 jammers creating 14 games. Be sure to check out the projects. In case you are particularly interested in what the Carrots have done, you can play our games online. Have fun!
Btw, for those who want to get some impressions how the jammers spent their time, have a look…
After a shy start, Freespawn is back with another three games that caught my attention. This time I only focused on itch.io, since there’s so much good stuff to find. But for the next issue, I’m going to go for other sources. By the way, if you have a free game to contribute, self-made or stumbled-across, drop me a line.