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How to Create Inventory Icons

By Art, Development, Lab No Comments

Welcome to another overview of the design process for Good Company!

Managing a small or big company that manufactures robots in all variations and sizes means you also have to manage a lot of different products, intermediate goods, and materials. As a player of Good Company, you want to have a good overview of the items in your inventory to efficiently produce, research and create. Since production starts on a very basic level, where employees can combine plastic cases with wheels and batteries, and possibly ends with complex and specialized machines, the items you have to deal with might vary significantly in size and complexity. Therefore, we wanted to create a style for the representation of those items that show a good compromise between the abstract function of certain items and detailed visual representation of others.

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Creating a key visual for “Good Company”

By Art, Development, Good Company 2 Comments

It is easier to promote a new game if you have interesting screenshots and a catchy cover image. So I began planning what would be the first version of a key visual for our new game “Good Company” about three weeks ago. To come up with a good concept I first gathered reference from the game itself and from inspirations we had defined in the very early stages of the project. It was important for me that the final image would be a representation of the game and its looks but also introduce a slightly new aesthetic for possible graphics and advertisement images inside the game. The visual style of images that “lives” in the game, so to speak.
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Introducing: Sebastian Kahl

By Studio, Team No Comments

New year, new introduction 🙂 Sebastian joined our merry team at the beginning of December and dived right into a huge pile of tasks, so we had to postpone his presentation here for a while. Almost two months later, he has fully transformed into a true Carrot and perfectly contributes his various skills, which span from art to science. Glad to have you on board! Now tell us a little bit more about you…

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Introducing: Dominik Schneider

By Studio, Team No Comments

Hello, everyone! Our core team introduction round comes to an end, for now. With a great final chord, so to speak. Not only is Dominik one of our studio’s founders, he’s also a person of interest in other regards. Cultivating the spiciest chilis around, growing bonsai trees or building nice gadgets with Raspberry Pis… his love for experiments is seemingly endless. Read along to find out more about him, and make your Carrot deck even more powerful with this card.

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Introducing: Daniel Karner

By Art, Studio, Team No Comments

I’m delighted to introduce to you one of the earliest members of the Carrots team. Daniel is a curious phenomenon. Although originating from Stuttgart’s countryside, he has learned to grasp surprisingly complex technological matters. Thus, through his expertise in electronics and his mastery of 3D modeling, he is considered a higher being in his home village. Want to convince yourself? Then check out the following interview, and his portfolio.

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Introducing: Josef Vorbeck

By Studio, Team No Comments

Today, we lift the curtain for our producer Josef. He had to hold himself back a little, though. Otherwise, his Carrot Card would have been buried under heaps of information, since his interests are manifold. Do you want to know the most recent news of the industry? Ask him. Do you need advice on how to cook a delicious meal out of seemingly ordinary ingredients? He’s the man. Let’s look forward to future blog posts by Josef, but first… enjoy this interview.

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Introducing: Chantal Horeis

By Art, Studio, Team No Comments

Before a game idea is born, there’s void. Then there come thoughts and words. Spoken, written, clustering to concepts . But at some point, creation wants to get visible, develop shape, color, and detail. How is this new world going to look? She is usually the first to answer. Today, the Artist is present, with Chantal providing answers about herself. After a long break, it’s about time you expand your Carrot card decks. Btw: if you are interested in her off-game art – and you should be – check it out.

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Freespawn-3

By Pressure No Comments

I found something strange on itch.io. On the game page, Sydney-based indie dev Tony Lahood, aka Unknown Developer, provides you with two downloads, DPTG.exe and solution.png. Both led me to confusion.

Let me to take you along, in retrospect. Beware of spoilers, though, for the first part of the game.

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Introducing: Patrick Tejada

By Studio, Team 2 Comments

Welcome back to our get-together TCG! Today, it’s my turn say Hello. Thanks to the merciful imagery on my card (thank you, Chantal!), you won’t be able to tell that I’m the eldest Carrot. But since I’m working as a developer for only 3,5 years, I consider myself the youngest team member, in terms of work-years. For more trivia I invite you to follow the lines below. Read More